ZBrush Portrait Character

I’ve always thought that modelling a famous face it’s a real challenge for Modelers and Sculptors,
that’s why Clint came into my mind.
First of all I’ve begun to model a head in his primitive form – as a Skull –
so then I added a muscle anatomy trying to approach Clint’s face.
Following that I’ve “dynamesh” the model
and increased its subdivision levels adding details and imperfections.

I’ve painted all the “passes” by hand
since the reference I’ve gathered for the model was in black and white I’ve left the final image in the same grey scale.

For the lighting process I’ve used three lights,
one of those ligths pointing right on his face (as in the reference) disturbing his gaze.

Finally The hair was created in Maya Hair System and rendered in Mental Ray.