ZBrush Maya CGI CAVEMAN
This is a personal project.
inspired by portrait photography.
Also, one of the goal was to explore the skin shader in Arnold.
Sculpting (used polypaint) in zbrush;used Fibermesh for fur and sideburns.
finally used Arnold to render and composite in Photoshop.
Followed reference from gorillas.
Hope you all like it.
I will post very soon Here some backstage images