Maya Arnold Lighting Metegol –
I’ve had the pleasure to work for three years in the long film called “Metegol”.
As part of the lighting team,
as a result we used a certain amount of lights to get the correct shapes for each character, set and props.
Characters had special attention.
In night-time sequences,
you can see rims, fills and of course key lights pointing directly to get the expression
and showing the shapes that we were looking for.
Also a certain amount of passes were used for the final composition
as direct and indirect diffuse, direct and indirect specular, shadows, occlusion, RGB mask, SSS, motionvector, N, P, Z etc.
As a result For render we used Arnold that gives this amazing final look.