Western Gorilla ZBrush I took a lot of reference for the anatomy and hair, this Creature lives in tropical and […]
Master Ligthing shots
Skin Sculpt, Lighting and Hair system for Amazon Audible Bat Maya ZBrush: To create the Bat skin, Bat Maya ZBrush […]
ZBrush Maya Creature Elephant I’ve gathered I lot of reference for this model (Skeleton, muscles and fat skin -wrinkles-). I’ve […]
Maya Skeleton Elephant Creature This is a skeletal model that I made in Maya for structural support of muscles for the […]
Master Lighting for the movie Ola Bola
I've had the pleasure to work for three years in the long film called "Metegol". As part of the lighting team, we used a certain amount of lights to get the correct shapes for each character, set and props.
Cowboy ZBrush I tried to create a western old fashion guy dressed in classical clothes. I focused on creating the […]
Maya Model Environment Shoe House was modeled in Maya and Zbrsuh This model was for a shor film purposes (Called “Red […]
Hard surface Model Maya Sony I worked to create the modules for this control one by one, I create a […]
ZBrush Anatomy The entire work done in Zbrush. This is a study for bones, muscles and also gesture. Initially started […]
Maya Hair system
ZBrush Maya CGI CAVEMAN This is a personal project. inspired by portrait photography. Also, one of the goal was to […]
I really like science fiction, and the mix between humans and robots its by far one of my favorites genres, thats why I made this Cyborg.
In this personal job I've created my own and unique Flea. I didn't want to create the usual and know flea, but instead I wanted it to look more creature with some attitude, and a rider.
I've always thought that modelling a famous face it's a real challenge for Modelers and Sculptors, that's why Clint came into my mind.
ZBrush Anatomy The entire work done in Zbrush. This is a study for bones and muscles Initially started with dynamesh […]
This is an Indian 1948 model, I did the entire model in Maya; the textures were made in Photoshop and of course a metallic mental ray shader was used.